![]() ZSNES uses DirectX calls that ignore Windows' own monitor logic, which requires that zSNES handles multiple monitors itself (which it doesn't). *.fig, or split (*.1, *.I pulled out my old monitor to test the very small list of SNES emulators. ROM image needs to be in Super MagiCom (*.smc), Super FamiCom (*.sfc), fullscreen or -fs Begin in fullscreen mode nomodeswitch or -nms Don't switch modes in fullscreen mode y5 Enable Kreed's software bi-linear filtering y4 Enable Kreed's 2xSaI image processing 圓 Enable Kreed's Super Eagle image processing y2 Enable Kreed's Super 2xSaI image processing y or -y1 Enable 'TV mode' (implies -16 -hires -tr) ![]() set-repeat or -no-set-repeat Whether to allow altering keyboard auto-repeat loadsnapshot Load snapshot file at start buffersize, -bs, or -b Sound playback buffer size in bytes server or -srv Use the specified server for netplay Mp5:# MP5 with the 4 named pads (1-8 or n) Justifier Blue Justifier (not useful with -port1) Superscope Superscope (not useful with -port1) port# Specify which controller to emulate in port 1/2 nojustifier Disable emulation of the Konami Justifier nosuperscope Disable emulation of the Superscope nomouse Disable emulation of the SNES mouse nomp5 Disable emulation of the Multiplayer 5 adapter goldfinger or -gf Supply a Gold Finger code actionreplay or -ar Supply a Pro-Action Reply code gamegenie or -gg Supply a Game Genie code nopatch Do not apply any available IPS patches nosuperfx or -nosfx Force detection of no SuperFX chip superfx or -sfx Force detection of the SuperFX chip pal or -p Force PAL timing (50 frames/sec) ntsc or -n Force NTSC timing (60 frames/sec) noheader or -nhd Force the detection of no ROM image header header, -he, or -hd Force the detection of a ROM image header interleavedgd24 or -gd24 ROM image is in interleaved gd24 format interleaved2 or -i2 ROM image is in interleaved 2 format interleaved or -i ROM image is in interleaved format nointerleave or -ni ROM image is not in interleaved format lorom, -lr, or -fl Force Lo-ROM memory map hirom, -hr, or -fh Force Hi-ROM memory map frametime or -ft Milliseconds per frame for frameskip auto-adjust frameskip or -f Screen update frame skip rate hires or -hi Enable support for hi-res and interlace modes aidoshm Run in AIDO mode, with specified SHM ID displayframerate or -dfr Display the frame rate counter ![]() nowindows or -nw Disable graphic window effects notransparency or -nt Disable transparency effects at start transparency or -tr Enable transparency effects nohdma or -nh Disable HDMA emulation at startup hdma or -ha Enable HDMA emulation at startup nostdconf Do not load the standard config files conf Use specified conf file (after standard files) nomastervolume or -nmv Disable master volume setting nosamplecaching, -nsc, or -nc Disable sample caching envx or -ex Enable volume envelope height reading noecho or -ne Disable DSP echo effects at startup echo or -e Enable DSP echo effects at startup interpolatedsound or -is Select sound interpolation method threadsound or -ts Use a separate thread to output sound soundsync2 or -sy2 Alternate method to sync sound soundsync or -sy Enable sound sync to CPU at startup mono Enable monaural sound output (implies -sound) stereo or -st Enable stereo sound output (implies -sound) altsampledecode or -alt Use alternate sample decoder soundskip or -sk Sound CPU skip-waiting method nosound or -ns Disable digital sound output sound or -so Enable digital sound output Snes9x -nmv -ts -scale -hires -fullscreen -joydev1 /dev/input/js0 -joymap1 2 1 3 0 4 5 9 8 -joydev2 /home/trude/Dokumente/Roms/F-Zero.smc kann ich spielen, aber dann fehlen einige Tasten. Wenn ich jedoch unter SNES9x Express versuche die Tasten zuzuweisen erhalte ich diese riesige Fehlerlog: Mit der Standardkonfig. Ich hab ein Logitech gamepad und das wird auch als /dev/input/js0 prima erkannt und ich konnte es auch mit dem Kalibrierungstool von synaptic einstellen.
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